
WELCOME
Thank you for taking the time to see my portfolio! I hope that this will demonstrate my skills as a developer and land me a job in this field! If you have any questions at all please email me luckjackson1533@gmail.com or text me with the number I gave on my application.

2D Artwork













Here are some of my creations made through 2D software such as: Gimp, AceSprite, LibreSprite, and Inkscape. I have well over 1,000 sprites that I have done in total.





- BG3 Dice -
- Card BG -
- Portal Texture -
- Settings Icon -
- Item Icon -








- 2D art to make ITEMS -









- 2D art to make menu -
- 2D art to make A World -

- 2D art to make MODS -






- 2D art to make Environment Sheets -


- 2D art to make Characters -
- 2D art to make Enemies -




Games (and Mods)
Hop Shift
A game released on itch about colors and hopping. There are 4 difficulties, and each level uses random generation. Levels get progressively harder as the player has to flip their way to get the furthest time.
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What I was able to create: Colors, Random Generation, Gravity Flipping, Animated Main Menu, Difficulty Ramp Over Time, High Score System, Mirrored Environment, Spawner System, Music Manager, Browser Version of Game



Wizards Of Mystweave
Wizards of Mystweave was a dream game that I woke up one day and thought: I should build a cooler Wizard101. This game taught me a great deal about how to use/create my own shaders and character customization.
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What I was able to create: Character Creation System, Unique Customizable Shaders, Spells, Working Chat System with Filters, Time System, Dialogue System, Health System, Level System​
Character Customization + Combat Menu


Shader + Shader Graph I Made For It


ACG
This was my second attempt at making a multiplayer game using fusion 2, and this also happens to be the one that worked because I spent more time understanding the setup with photon fusion 2. This game was my combination of making Animal Crossing with Final Fantasy combat.
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What I was able to create: Character Customization Menu, Level Up System (three leveling systems added to create an overall level), Enemies, Swimming, Race Selection, Enemy Spawner System, 3 Different Terrains, Icon Popups when Picking Up Items, Unique Shaders, Player Combat Logic, Camera Switches
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DemonicCraft (Minecraft Mod)
Modding has always been a thing I wanted to do as a kid, so when I saw a course on Udemy for Minecraft naturally I learned it. I never released this mod even though it is at a point where I could actually release it. This is where I learned most of my Java.
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What I was able to create: Biomes, Sea Creatures, Monsters, Weapons, Ores, Enemies, Crafting Recipes, Tracking Rods, Custom Commands, Paintings, Texture Packs, Custom Non-modded Items, Custom Smeltery, Custom Crafting Tables, Light Blocks, Different Liquids, Sky Alterations, Custom Enchants, New Mob Behaviors, Custom Portals, Custom Tools, Minigames, Potions



Although not my first game, this was my very first game that I put online for others to view. This is my most notable game that I spent a year working on until I felt confident enough to show it off a little. Demon Shot is something I really want to come back to at some point. This game is what happens when you combine Terraria, Minecraft, Binding of Isaac, and Stardew Valley into one game.
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What I was able to create: Level Up System, Skill Tree System, Enemies, Farming, Procedurally Generated Dungeons, Needs System, Shop System, Dialogue System, Hover Over Items Details, Inventory System, Scene Changes, Moving Objects Around, Enemy Pathfinding, Quests System, Shooting, Health System, Scene Management, Version Control, Website Creation





Holy Cluckin' Birds
Holy Cluckin' Birds I created in just three days for a total of about 12 hours to put onto here to prove that I know how to develop. This was a very fun game I created that is basically Plants versus Zombies, but instead it is Birds versus Demons.
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What I was able to create: Combat, PVZ Recreation, Placement System, Removal System, Currency Manager, Enemy Wave Spawner


Music Tracks
All Of my music has been made through LMMS Studio and some then gets passed through into Audacity. The music that is passed into Audacity will have its volume, tempo, special effects added and even note changes to make the song sound complete. I have a certificate in LMMS through Udemy, and I use the platform because it is a free source that I have to create all kinds of tracks. Some of my tracks I do use a template for, and my tracks can take anywhere from an hour to a few days to create depending on the quality of it. Down below you can click on some of my tracks. I have created probably over fifty music tracks and at least a hundred sound effects. I selected some I really liked for use in this portfolio that all had a different theme (plus Wix is limited on how much storage I can add).
3D Art
Blender has been a tool I have been using since I started game development back in 2020. My desire to make games has led me to learning all sorts of skills and techniques which I never even considered. Blender is my number one tool that I use to make all my models and designs for 3D games. I have certificates for this tool which took weeks to months to obtain and hours of time. On top of using Blender, I also am able to create models in Block Bench which is basically the child form of Blender with less tools. I also have used VRoid Studio for a small amount of my models. VRoid is a quick and easy way to make a human model in which I can then pass into Blender to scuplt and change the format into an FBX for future use. I have a lot more models for design, but I had decided only to show off a small number of models that I created from start to finish in Blender and not include anything from Block Bench or VRoid as they are more of the child steps up to the Blender program.
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Below I have some examples of 3D work I have done in the past.

- Cartoon Lamp -
(Rigged For movement)

- Black And White lamp -
(Rigged For movement)

- Realistic Lamp -
(Rigged For movement)



- Chess Board With pieces -

- Bowling -

- Understanding IN 3D Texturing -


- Understanding IN 3D Texturing From Blender To Unity -
Derrell Jackson
Sarasota, FL
Development Skills
- 5+ years of game development experience
- understanding of procedural generation
- able to create Skill Trees
- able to create Health Systems, Needs Systems, Level Up Systems, Combat Systems
- understanding of Multiplayer game structures
- able to design unique dialogue systems
- knowledge in C#, C++, Java, Lua, Python, Html
- multiple certificates in Udemy for development
- mod development knowledge
- creation in both 2D and 3D games
- creation in time management systems
- useful in creating Shader graphs, or using anything in Node Graphs
- basic version control knowledge using Git
- creation in functioning websites
Music Skills
- has certificates in LMMS Studio
- knowledge in using Audacity to use extra tools meant to change the way the song or sound effect is played
​- created over 100 songs and sound effects
- able to create music from scratch without use of templates
​- understanding of Tempo and Pitch
- creation in many themes including but not limited to horror, boss fights, slow, peaceful, and chaotic themes​
2DArt Skills
- has certificates in Gimp, Ace Sprite, and nearly complete for Inkscape
​- created over 500 sprites, textures, and 2D animations
- able to create sprites from scratch without the use of references
​- able to create sprite sheets, animation sheets, character design sheets, or environment sheets
- love for creating 2D items
3D Art Skills
- has certificates in Blender and Block Bench
​- created multiple different style models such as human models, furniture, creature models, items, and environment models
- understanding in basic rigging for animations
​- able to create trailers in Blender
- able to paint textures using UV mapping
- creation in basic animations in blender
About Me
Designing games full time has become my dream job for the last 5 years. My start has been through Unreal Engine taking multiple courses to learn C++, but then switching to C# as I heard Unity was a lot more popular for developers at the time. I have many certificates in coding languages, LMMS music, 2D art, and 3D art. All of my mods and games use my own textures, shaders, sprites, 3D designs, and scripts. In my work, the only things not created by me are some packs or templates that I use. I primarily write in C#, but I have used other languages such as C++, Html, Lua, Python and Java. I also have basic knowledge in modding other games such as Baldur's Gate 3, Minecraft, and Repo.
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Currently I have work experience that does not go with being a developer. I've worked jobs as a cashier, stocker, cook, barista, and baker. I've done all these jobs full time while still developing games, posting dev logs, and creating mods all on my own time. Unfortunately, I never was able to get college education due to expenses, but I believe I make up for it from many years of Udemy learning. Anything your company can teach me I will want to learn.
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My hopes are after you view this portfolio you'd consider me as a possible candidate. I really want to learn everything I can to be a professional game developer. In all honesty, if your company does not see me fit for the position I applied for, I filled my portfolio with multiple different fields of making a game as I would love to contribute wherever my skills are needed. I love all elements of creating a game from the art, music, down to the code. If selected, I can promise hard work and dedication to any project I am a part of.